I am thinking it may be possible to paint onto normal or bump maps "kitbashing" details to not have geometry as I have seen people like Jayanam do this manually but only for basic dents etc.

Is there a way or a brush kit to do this sort of work or is it not really viable as an option, if it is what sort of brushes would I use (difference etc).

I have some with bolts and buttons for sculpting but not much and don't really know the process or if the sculpt brush is different to normal map painting brushes etc.

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    $\begingroup$ Bumps, yes, but you need to do a lot of work baking out images to use as a brush. The good thing is that if you rename them as a continuous sequence that you can load the image sequence as a texture brush and then use the timeline to shuffle through the images. $\endgroup$ – Craig D Jones Mar 2 '20 at 18:01
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    $\begingroup$ As an addition to the above: tangent space normal maps can't easily be rotated. $\endgroup$ – Jackdaw Mar 2 '20 at 18:10
  • $\begingroup$ @CraigDJones I think that one's worthy of an answer .. $\endgroup$ – Robin Betts Mar 2 '20 at 18:15
  • $\begingroup$ Maybe I will have time to put together an example later as an answer, the comment is just a pointer. $\endgroup$ – Craig D Jones Mar 2 '20 at 18:36
  • $\begingroup$ Yeah, i'm not advanced enough to know what your talking about, sorry (baking brushes? continuous sequence?Timeline shufling? lost me). $\endgroup$ – dave44 Mar 3 '20 at 17:07

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