What i am trying to achieve :
- Random floating floors (square plane)
- floating stairs connecting to each of them (Line generator with steps)
- all floating floors have another floor which is parallel to it so the stairs are straight and only going up or down
What i have achieved so far
- Object instances get vertical elevation from index of loop
- Random number to either or X or Y axis by using boolean switch
The problem :
all the planes are shifted from origin rather than using the location of the previous plane as starting point
So, is there a a way for the loop to get the location of the previous plane and offset the next plane in X or Y ?
For the stairs I'm planning to use line generator in start/end/step mode in loop to generate locations for the stair instances