I'd like to know if there's any consensus on naming mesh data as part of the mesh object.
For example, if one takes a monkey object (suzanne), it consists of 3 chunks of linked geometry - 1 monkey head and 2 eyes.
Is it called that monkey object is composed of 3 meshes or is it one mesh and if one would like to count how many parts there are it would require to refer to those parts as chunks of linked geometry?
There is article in Wikipedia but it doesn't mention whether mesh is chunk of linked geometry or not:
A polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling
https://en.wikipedia.org/wiki/Polygon_mesh
There is also related information in this gamedev post but it doesn't specifically mention if mesh is only connected chunk of geometry (vertices, edges, faces) or all geometry of one mesh object.
So in essence, does "mesh" word mean only chunk of linked geometry as part of mesh object or all geometry defining that mesh object? Is this naming convention specific to Blender or not?