The animation of the arm needs to be rotated slightly
Hello I have a motion capture animation applied to a base mesh as in the clip, however the animation needs to somehow be rotated on the arm - so hes not burning his ear...
is it possible to rotate the arm somehow without affecting the rest of the animation?
Side info... I'm not an animator, so the graph editor is a bit of a mystery to me.
Animations are imported on the FBX and thus lack animation controls...
With thanks Natalie