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enter image description hereThe animation of the arm needs to be rotated slightly

Hello I have a motion capture animation applied to a base mesh as in the clip, however the animation needs to somehow be rotated on the arm - so hes not burning his ear...

is it possible to rotate the arm somehow without affecting the rest of the animation?

Side info... I'm not an animator, so the graph editor is a bit of a mystery to me.

Animations are imported on the FBX and thus lack animation controls...

With thanks Natalie

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  • $\begingroup$ Ok maybe just change the way his head is turning bc mocap is just an animation so if u delete one frame and change it it will still be good. $\endgroup$
    – Oofer Gang
    Mar 2 '20 at 14:19
  • $\begingroup$ hmm thanks Oofer... this approach won't work as I would like him to be facing where he is walking - as most people look where they walk. $\endgroup$
    – StackBuddy
    Mar 2 '20 at 14:29
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You really should open up the Graph Editor...

I you select the arms, you should be able to uncheck all animations at first by clicking the upmost EYE icon

enter image description here

Then select one (open the eye) of the rotation channels (you may have X Y Z Euler Rotation unlike in the image). Then keep your mouse cursor over the curve and press A to select all keys, then press G to grab them and then Y to restrict the Y axis and then just move your mouse up or down to adjust the rotation of the arm.

enter image description here

Hope this helps

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  • $\begingroup$ Wow thanks Manu! ill have a look at it now, that's an awesome explanation the pics help a lot! the graph editor is a bit daunting! Im pretty sure it will work so ill count your answer as solved thanks a lot!! $\endgroup$
    – StackBuddy
    Mar 2 '20 at 14:34
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    $\begingroup$ Sure! And just ask more if needed! $\endgroup$ Mar 2 '20 at 14:34
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    $\begingroup$ It worked perfectly thanks a lot! <3 $\endgroup$
    – StackBuddy
    Mar 3 '20 at 9:05
  • $\begingroup$ Excellent! Great to hear that :) $\endgroup$ Mar 3 '20 at 9:06

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