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I'm trying to render something like this :

smooth surface

It has a really smooth and nice surface. But I still can't figure out the shading or lighting compositions. I'm using Cycles mainly.

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    $\begingroup$ Please do not offer money for help. Blender Stack Exchange is not a marketplace of some sorts. $\endgroup$ – metaphor_set Mar 2 at 4:51
  • $\begingroup$ Why not? If someone gives answers gladly, I will be very happy. If they also give help professionally, I'm also happy to "support" them in exchange for some "coffee" or "beer". I ask this for a work-related issue, not just for a hobby. @metaphor_set $\endgroup$ – alzea arafat Mar 2 at 12:51
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    $\begingroup$ Because Blender Stack Exchange is not a market place of some sorts. It's also not social media or any type of forum. It's a q&a site. $\endgroup$ – metaphor_set Mar 2 at 13:52
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  1. Use smooth shading on the geometry of the object
  2. Use a subsurface modifier to make sure there are no remaining sharp edges
  3. Use a high roughness value, like 0.8 or higher
  4. Use subsurface scattering to give it a plastic look, as if some light is passing through thinner sections, but this is optional
  5. Use a large light source/lamp that won't cast sharp shadows.
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  • $\begingroup$ Thank you, I will definitely try that. $\endgroup$ – alzea arafat Mar 2 at 12:52
  • $\begingroup$ If you're struggling with lighting, you could try the three-point lighting system. If thats relevent to your question $\endgroup$ – I need some help here Mar 2 at 23:00

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