I used a
Displace modifier with a
Distorted Noise, so it's working fine but when I try to set its size smaller than 0.0001, it doesn't change and keeps at the 0.0001 value. Here are the screenshots:
"Size" value of the
Distorted Noise texture set to 0.0001 (it's shown as 0.000 in the UI because of precision limitations):
Trying to change it to 0.00002:
I hit Enter and then click on the editbox but it's not changed:
How do I fix that and use lower sizes (or should I use another way like texture nodes to scale that down?)?