# Distorted Noise: Size smaller than 0.0001

I used a Displace modifier with a Distorted Noise, so it's working fine but when I try to set its size smaller than 0.0001, it doesn't change and keeps at the 0.0001 value. Here are the screenshots:

"Size" value of the Distorted Noise texture set to 0.0001 (it's shown as 0.000 in the UI because of precision limitations):

Trying to change it to 0.00002:

I hit Enter and then click on the editbox but it's not changed:

How do I fix that and use lower sizes (or should I use another way like texture nodes to scale that down?)?

• Hello :). I think you're right about the precision limitations. I believe using nodes (Displacement Map and Multiply) gives better control over such fine details... – Jachym Michal Mar 2 at 11:26