is there a way to render multiple regions at the same time by selecting different points of the camera view?

I know render region function, but it allows to define only one portion at same time.

  • $\begingroup$ Does this answer your question? Is there any way set the render border to be a different shape? $\endgroup$ – lemon Mar 1 at 11:49
  • $\begingroup$ With holdout shader i can mask some parts of the render but it processes entire image anyway. If entire image is 20000 tiles it will process all of them. I would know if is there a way to render some tiles for example in the upper left corner then in the center then in another area that I selected. So, if I had errors in some points with wrong materials or modeling, I could correct without re-render the whole image but only little parts to correct and then merge in the compositor. $\endgroup$ – user89547 Mar 1 at 14:00
  • $\begingroup$ Does this answer your question? Render just part of a final image from Cycles? $\endgroup$ – metaphor_set Mar 1 at 16:35

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