1) How do I fix this?
2) How do I make a hexagon?
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This tree will produce distance-function along the 'spokes' perpendicular to the edges of an Ngon centered on the 0 of a given UV space.
It works by splitting the radial angle into (
sides) angular regions, each region with shading-point values from (
-pi/sides) to (
pi/sides), and multiplying the cosine of those values with the distance from the UV origin. If the result is put through a threshold (the color ramp), it produces a polygon with
For the sake of illustration, I've plugged the Pass Index of the plane objects into the
sides input. That's where you would enter
6 for a hexagon.