As far as I understood, I can use transformations in Object Mode as a non-destructive way of applying translation, rotation, etc.
I want to do exactly that with a shear transformation, so that I can edit my mesh later on before it was deformed.
However, whenever I try to shear (Object -> Transform -> Shear) my standard 3D cube, I cannot see that the shearing has any effect on the object regardless of the value or axis entered. Translation, rotation, and scaling works fine, however, bending also does not work.
I do not have this problem in Edit Mode, but I prefer to have my object remain straight if I want to go back and make changes to the object.
Is it possible to shear an object in Object Mode?