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As far as I understood, I can use transformations in Object Mode as a non-destructive way of applying translation, rotation, etc.

I want to do exactly that with a shear transformation, so that I can edit my mesh later on before it was deformed.

However, whenever I try to shear (Object -> Transform -> Shear) my standard 3D cube, I cannot see that the shearing has any effect on the object regardless of the value or axis entered. Translation, rotation, and scaling works fine, however, bending also does not work.

I do not have this problem in Edit Mode, but I prefer to have my object remain straight if I want to go back and make changes to the object.

Is it possible to shear an object in Object Mode?

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  • $\begingroup$ I think shear in object mode is to shear along several objects. $\endgroup$ – lemon Mar 1 at 8:31
  • $\begingroup$ So is there any other way of shearing non-destructive? $\endgroup$ – theIpatix Mar 2 at 0:44
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Shear in object mode is not intended to shear an object mesh but to shear several objects from their locations.

But you can use a 'lattice modifier' in order to shear an object in non destructive way:

Above on left an object sheared in edit mode.

On right, another one with a lattice modifier. The object is not sheared but the lattice is itself sheared in edit mode.

enter image description here

To do it:

  • Place a lattice at the object location.
  • Add a lattice modifier to your object and set the lattice as 'object' in the modifier.
  • Enter edit mode for the lattice.
  • Shear the lattice.
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