I have a logo based on a complex font that I want to 3D-ize. When I convert the 2D text object (created in Blender or imported as SVG - same result) I get a mesh that has a log of gaps in it, which is really visible when you extrude it. Some of the gaps seem to come from the curve intersecting (itself), but not all... What can I do to get it as a solid/continuous object?

Curve Mesh Mesh closeup Extrude

  • $\begingroup$ Use Remesh modifyer. Letters are notorious for topology issues. $\endgroup$ Feb 29, 2020 at 12:12
  • $\begingroup$ @Lukasz-40sth Thanks, will try! $\endgroup$ Feb 29, 2020 at 15:48
  • $\begingroup$ Didn't help... But I did find out what I did wrong and solved it! $\endgroup$ Mar 1, 2020 at 12:27

1 Answer 1


Using extrude in the font properties in Blender proved to be the right way.

In my question I had created a text, then converted to mesh and finally extruded with 'e' - that created the broken mesh. A lot of unnecessary steps that also rendered a bad result.

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