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I'm sorry if this makes no sense, I'm not sure how else to word it. I'm modeling my character, but the problem is that when I put fur on it, it makes the workspace incredibly laggy and hard to work with so I'm wondering if there's a way to bake the texture so the particles don't affect it as much?

Thanks

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  • $\begingroup$ Both particles and textures can be baked, i would wonder though how the particles and texture you mention are connected. That last sentence is confusing me a little. Maybe you could add a picture showing the situation with and without lag. $\endgroup$ – Xylvier Feb 29 at 9:07

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