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How does one create this effect and be able to control the level of dithering?

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For Eevee, the principle is similar to the one used in this answer.

Simply you can change the input parameters and play with the Voronoi texture options.

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I've changed few things to the node setting.

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Voronoi input is set to camera texture coordinates.

Voronoi changed to 2D and distance to edge.

Colors inverted.

Inputs on the right tuned.

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