I have created a section of road that has a tiled asphalt image texture with a combination of nodes setup. I then physically applied an array modifier to make it a long length of road and now want to manually paint some imperfections like tire marks and cracks etc.
When I try to texture paint in one place using stencil brush option it tiles the paint as though I am modifying the original image texture.
Is there a way to paint anywhere on the entire object on top of the original texture so the imperfections are placed independently of the original UV mapping? I wasn’t sure if I might have to map differently or there is a specific method I’m not aware of.