Apologies if this is a question that's asked a lot from beginners,

I am trying to connect two objects with flush, overlapping faces, and it seems that the union boolean modifier does not handle these "edge" cases. The resulting mesh has internal faces and other artifacts. But if I move the mesh, so the faces are not overlapping then the union works as intended. I briefly looked this up and if I understand correctly, the boolean modifier is not meant to handle my particular case?

Here is a picture to illustrate what I intend to do:

Two cuboids with the same dimensions

Is there a way to easily merge these two together in a way that results in a "clean" mesh?

I plan on merging many modular pieces together many time over, so any method that involves manual work is not very suitable for me; I'm hoping there is something that behaves like the boolean-union modifier, and can perform the operation on "flush" object intersections.

  • $\begingroup$ did you try the "remesh" modifier ? $\endgroup$ – Gorgious Feb 28 '20 at 8:35
  • $\begingroup$ @Gorgious For the remesh modifier, I'm assuming you meant to try and use it after the boolean modifier as a sort of clean up method. Unfortunately I couldn't get that to work either, as it removes parts of the resulting mesh that I'd wish to keep; I think the output of the boolean modifier is too "bad" for it to work properly. Or were you referring to something else? $\endgroup$ – Bureto Feb 28 '20 at 16:50

I am new in Blender and I was facing the same problem a few days ago, so here is what I did:

One way that solved the "intersection's anomaly" was the Bool Tool addon. After you add this, you can use the shortcut Shift + Ctrl + B and the Bool Tool options will pop up.

The Bool Tool did not create any issue for me after the union.

Using the Boolean Modifier:

When the union is done, even though you get the anomaly, apply the modifier. Then, in your Collection list you can see that the mesh you tried to merge to your other mesh, is still there. Delete that mesh. The Boolean modifier managed to merge the two meshes, but the mesh that was merged still exists as an individual object and it's overlapping the final merged mesh you just created, causing the problem.

  • $\begingroup$ This didn't work for me, thanks for the suggestion though. $\endgroup$ – Bureto Apr 23 '20 at 22:16

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.