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This is based on Grant Abbitt's beginner tutorials. One of the things I needed to do was inset a square to make a circle. So originally it had 8 vertices, but then after extruding it inwards, I face selected only the circle, and went under Edge->Subdivide. Wrong_inset_circle Clearly, it looks wrong, and even after applying the subdivision modifer, it still has an uneven surface.

After that I followed the tutorial and did it the right way. Instead of applying subdivide over this circle, I used subdivision modifier on the whole object directly and obtained the right shape.correct circle

May I ask why? Is it because edge->subdivide is a simple subdivision(non catmull-clark)? So after I use the edge->subdivision on my original(wrong) circle, further use of the subdivision modifier wouldn't make the circle even. Because the simple edge subdivisions have already led to the wrong topology, so catmull-clark's interpolations will not help. Just want to see if my understanding is correct.

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When subdividing only the vertices inside the circle, you created N-Gons. That means that some of your faces had more (or maybe less) than 4 vertices.

As you have guessed, the catmull-clark interpolation for subidivison does not work well with n-gons and can produce a messy result.

There are multiple ways to locally add some finer details when using a subdivision surface modifier but the one you used will produce a bad shading if you do not retopologize the area to avoid n-gons.

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  • $\begingroup$ Just to clarify, Edge->Subdivide does not interpolate like the modifier right? $\endgroup$ Feb 27 '20 at 11:00
  • $\begingroup$ Yes, it is similar to when you select "Simple" in the modifier instead of "catmull-clark". However you can access different options when using the operator in edit mode, by unfolding the panel in the lower left of the screen after calling it. $\endgroup$
    – Gorgious
    Feb 27 '20 at 11:03
  • $\begingroup$ Thanks! I always don't notice the menus. $\endgroup$ Feb 27 '20 at 11:08

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