Good evening, I can't find any courses on realistic hand rigging and modeling for blender 2.8 so I am designing my own from scratch. I think I found a good topology for the finger joints but my question is, is it really correct? I focused on avoiding triangles and allowing for better deformation when bending. I am also using a bone to prevent the finger from "shrinking" when bending. Is this the right way of rigging it?