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Good evening, I can't find any courses on realistic hand rigging and modeling for blender 2.8 so I am designing my own from scratch. I think I found a good topology for the finger joints but my question is, is it really correct? I focused on avoiding triangles and allowing for better deformation when bending. I am also using a bone to prevent the finger from "shrinking" when bending. Is this the right way of rigging it?

finger joint topology focused on retaining quads bone to prevent the knuckle from "collapsing"

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