0
$\begingroup$

Is it possible to stack a sequence of images as a texture for a volume shader similar to what can be done in Houdini Convert Slice images to Volume There is an example of what has been done in Blender here Using image sequence of medical scans as volume data in cycles but is is reliant on one image strip which becomes rather large when using lots of images or impractical. Thanks in advance.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.