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I have faced a problem in sculpting: When trying to grab, sculpt result ends up traveling along the X or Y axis while trying to be pulled down Z axis.

Is there I can set Blender to sculpt along the Z axis, or another single axis, so that I can sculpt better?

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Some brushes have this option in their properties panel, but the grab brush doesn't seem to follow its instructions, and it seems to be always view-related.

enter image description here

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Hold down Ctrl key while you are using grab brush, it will grab along the first vertex normal plane.

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