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I have faced a problem in sculpting: When trying to grab, sculpt result ends up traveling along the X or Y axis while trying to be pulled down Z axis.

Is there I can set Blender to sculpt along the Z axis, or another single axis, so that I can sculpt better?

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3 Answers 3

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Some brushes have this option in their properties panel, but the grab brush doesn't seem to follow its instructions, and it seems to be always view-related.

enter image description here

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  • $\begingroup$ Is this a bug that needs to be reported? $\endgroup$
    – james_t
    Sep 2, 2023 at 15:27
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Hold down Ctrl key while you are using grab brush, it will grab along the first vertex normal plane.

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Question is a bit old so not sure if still helpful to answer, but if you go into Tool, then Advanced, you will see "Sculpt Plane".

This can be set to Area, View, X Plane, Y Plane or Z Plane.

enter image description here

This will lock the movement of vertices to that particular plane. I'm using Z plane to sculpt a terrain whilst keeping the X/Y resolution consistent, for example.

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