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I'm trying to add some clothing to my charracter. Looked for some tutorials on yt, and it doesn't work. So, here's the mesh with clothing:

Woman model with bikini

Now, I parent panties to armature with empty groups and add modifier "data transfer":

data transfer modifier

But this happens:

panties intersecting with mesh

It definitely isn't perfect.

What do I do wrong?

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  • $\begingroup$ Did you try any of the other methods besides "Nearest Vertex" on the Data Transfer? I think you need to use an interpolated method. $\endgroup$
    – Jackdaw
    Commented Feb 25, 2020 at 22:04
  • $\begingroup$ Yes, I tried every option $\endgroup$
    – DoD
    Commented Feb 26, 2020 at 4:55
  • $\begingroup$ You my need to model the clothes on to the model then. Since this is very low poly triangulation may be an issue. $\endgroup$
    – Jackdaw
    Commented Feb 26, 2020 at 11:14
  • $\begingroup$ Should I rather extrude clothes from mesh and keep it the same topology or in the same object create new topology $\endgroup$
    – DoD
    Commented Feb 26, 2020 at 17:17

1 Answer 1

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OK, so all I did was to change a bit topology of model in spots where I wanted edges of clothes to be, next I selected faces on model and clicked shift+d and next right mouse button and separate by selection. I got new object, slightly alt+s it, solidyfy and change material. I got something like that: enter image description here

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