2
$\begingroup$

Is there any way to smoothen cylinder's faces just like subdivision modifier does with sphere?

  • Shade smooth - is not a solvation, just in case).
  • Subdivision modifier itself disfigures cylinder.
  • Subdivision operation in edit mode adds extra faces but doesn't change it's shape (doesn't smoothen it).
  • Subdividing in edit mode + "Smooth" instrument does better, but it changes cylinder's dimensions.
  • Increasing amount of vertices while adding cylinder - is a way, but what if i need some extra smooth after it's already added?
$\endgroup$
4
$\begingroup$

Subdivision modifier and Edge Crease

Subsurf disfigure the cylinder, until you tell him to maintain a sharp edge at the extremities.

Select the edge loops at the extremities, then press Shift+E to enter in Edge Crease mode. Drag your mouse until the edges are perfectly sharp (Edge Crease = 1.0).

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.