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So I made a character without using mirror and placed him in a certain pose. Now I want to sculpt it with a mirror, but the mirror itself is mirroring something else. On the screenshot you can see that the single blue dot should be on the other side of the head, but it's not. That's because at the start I deformed the head.

enter image description here

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  • $\begingroup$ Can you upload a screenshot? $\endgroup$
    – Zagstrug
    Feb 23 '20 at 20:18
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Reset your scale and rotation with hotkey Ctrl + A before you start sculpting.

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  • $\begingroup$ I tried your solution, yet the problem still persists. $\endgroup$ Feb 24 '20 at 15:26
  • $\begingroup$ Do you have modifiers on your mesh? $\endgroup$
    – Chris
    Feb 24 '20 at 16:21
  • $\begingroup$ Yes, I do have them applied. $\endgroup$ Feb 24 '20 at 16:44
  • $\begingroup$ If you are still struggling with this it'll be easier to just upload your file, so people can better help you. blend-exchange.giantcowfilms.com $\endgroup$
    – Chris
    Feb 24 '20 at 17:28
  • $\begingroup$ blend files can't be larger than 30mb, and my blend exceeds that number. $\endgroup$ Feb 24 '20 at 17:49

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