I want my glass in Blender to be reflective and also transparent, like most glasses of the windows (not MS Windows).
They reflect light to the lighter side. For example, during the day, it behaves like mirror in the outside and the inside of the building isn't seen from the outside. But during the night, the inside is ligher, so it behaves like mirror in the inside, and we can see inside the building while looking from the outside.
How to achieve this effect in Blender? (The day/night example was just for explaining it, so please suggest shaders and materials, not different materials for each time! I want a single material and a single window glass)