1
$\begingroup$

What is the cleanest way of creating mesh between the edges of two different objects, as shown? The closest tool I can think of is the Bridge Edge Loops tool but I am not trying to connect the whole edge loop, just the edges selected. I tried extruding one side and merging vertices but this did not work.

Thanks in advance.

From Above

From the Side

$\endgroup$
  • $\begingroup$ Could you clarify how you're trying to connect these two meshes exactly? We don't really have enough information to know what you're asking. Do you want to smoothly join those two pipe-sections? $\endgroup$ – Rekov Feb 22 at 7:04
  • $\begingroup$ @Rekov Sorry for the lack of clarification but the solution given was exactly what I was looking for. With any sort of mesh created in between I would be able to add support loops to make it as smooth as I wanted, so I was just looking for how to add mesh inbetween. A flat plane between the edges would have sufficed. $\endgroup$ – Conor Kirby Feb 22 at 9:13
4
$\begingroup$

You say .. 'mesh between the edges of two different objects'...

Since 2.8, it's possible to put 2 objects into Edit Mode simultaneously, which is very useful for snapping, common deformation, etc. But they are still 2 objects - their meshes are separate.

Your problem is not that you're trying to connect partial loops:

enter image description here

.. but that you're trying to merge meshes which belong to separate objects.

CtrlJ join the objects, or ShiftD duplicate parts of their meshes, P temporarily separate them off into their own objects, and join those, to make the bridge within one mesh.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.