10
$\begingroup$

I want my rendering to have a white background. Is there a simple way to achieve this?

Under world properties there is a Surface section where one can set the color for the surface "Background". Does this do what I want? And also is it a good way to do this?

$\endgroup$
5
  • 1
    $\begingroup$ Why you don't try it yourself, when you know? Yes if you want a white color on render do it as you wrote. $\endgroup$
    – Fowl
    Commented Feb 20, 2020 at 12:56
  • 1
    $\begingroup$ I tried it, but still I don't know whether it is properly "working". I searched on the internet for how to set a white background and the results showed way more complex solutions to just have a white background. So I was not sure, whether my solution is intended for that purpose or does not really work or has some disadvantages for example. $\endgroup$
    – clel
    Commented Feb 20, 2020 at 13:05
  • $\begingroup$ Well that depends what you expect, or what you want to achieve. I would use just transparent background so i can choose the background i Photoshop. But the environment can be reflected on object and can have a effect on its color, so if white helps you in this purpose use white. It just depends on what result you want. $\endgroup$
    – Fowl
    Commented Feb 20, 2020 at 13:12
  • $\begingroup$ Ah, ok. So normally the background is transparent, so it can be edited later. Did not know that, thought the background was grey by default. Since I want to setup a batch rendering script, it is probably more convenient to set the background right away, so it does not have to be changed later. Plus I have the benefit of it interacting with the object (did not know that, thanks for pointing it out). $\endgroup$
    – clel
    Commented Feb 20, 2020 at 13:16
  • 1
    $\begingroup$ It is grey by default, however @Fowl sets his/her surface to transparent for his/her own needs. $\endgroup$
    – Derrick
    Commented Feb 20, 2020 at 13:56

3 Answers 3

13
$\begingroup$

Yes and yes.

enter image description here

If you change your viewport shading to Render Preview:

enter image description here

Or change the Viewport Shading to show the Scene World, you will see the rendered result of your background selection.

enter image description here

$\endgroup$
1
  • $\begingroup$ This worked too when baking textures with cycles. The shadows were being baked with a pink color tint. In UVEditing and TexturePaint, I noticed the background was all pink. Then I thought the background could be being reflected in the object as pink reflection (or interfering in the shadows in some other way). When I set a black background, the baking worked perfectly, thx! $\endgroup$ Commented Oct 22, 2023 at 14:47
5
$\begingroup$

These are the steps to get a 100% white background in Blender 4.0 with either Cycles or Eevee (not light gray as the other answers posted before mine will give you):

  1. Go to World Properties in the properties panel and make sure the Color is set to white. Use Nodes can either be off entirely or on with a Background shader selected as the surface material.

Step 1 image 1 Step 1 image 2

  1. Go to Render Properties and under Color Management, select Standard as your View Transform.

Step 2

$\endgroup$
2
$\begingroup$

For older version:

  • Switch Engine to Cycle Render. Go to World tab in Properties panel. Locate to Surface Section and click Use Nodes. Finally pick your color.

Switch to Cycle Render. Goto World tab in Properties panel. Locate to Surface Section and click Use Nodes. Then pick your color.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .