# Hexagon Sphere (wait!) with specified number of hexes?

Have read the many posts on hexagons to a sphere, with the icosphere -> subsurf -> node removal and limited dissolve which gives me a (mostly) hexagon tesalated sphere.

BUT

it determines the number of hexagons based on the initial icosphere settings and they are basically twice as many or half as much as I need.

Changing subsurf doesn't help obviously as only one input provides hexagons.

So I need 352 hexagon faces on my sphere (yes, inclusive the 12? pentagons too)

Anyone have any ideas?

• Approximating spheres to triangles/hexagons is based on existing platonic solids like the icosahedron or its subdivisions, so you will always obtain number of faces which are multiples of the base solid. You can't just arbitrarily subdivide into a specific number of polygons, it is mathematically impossible, as far as I know Commented Feb 20, 2020 at 11:27
• Yes, I consider it's a function of the edges and as such limited. However, I'm trying to create a golf ball and they have (crudely) 352 faces (which are then turned into dimples) so it is possible in the physical world obviously. Maybe a different starting sphere type? Commented Feb 20, 2020 at 11:32
• There are a couple of tutorials teaching to model a golf ball using some 3d programs including Blender. Did you try some of them? Commented Feb 20, 2020 at 11:39
• youtube.com/watch?v=TW7WwUfAYxM Commented Feb 20, 2020 at 11:40
• For information, icosahedron based geodesics can have 162, 252, 362, 492, 642 etc but not 352. Commented Feb 21, 2020 at 17:11