Have read the many posts on hexagons to a sphere, with the icosphere -> subsurf -> node removal and limited dissolve which gives me a (mostly) hexagon tesalated sphere.
BUT
it determines the number of hexagons based on the initial icosphere settings and they are basically twice as many or half as much as I need.
Changing subsurf doesn't help obviously as only one input provides hexagons.
So I need 352 hexagon faces on my sphere (yes, inclusive the 12? pentagons too)
Anyone have any ideas?
Many thanks in advance!