I am currently modelling in blender and have created my own image texture in photoshop. Here is the version withouth subdivision surface:
As you can see, it looks very weird in regions where multiple vertices are in the same spot (I used that to create the triangular shape of the wings). I've gone through all settings in the SS menu, but none could help.
I've also made sure that the image texture covers all faces that it should completely, so this cannot be the issue.
Any help would be appreciated!