I have a head object that did not come with a set of teeth. I added a mouth object into my collection, but now I want the mouth mesh to be incorporated into the head object, while still retaining the mouth mesh.
The reason for this is so that I can animate the mouth and the teeth individually, but have them operate under one shape key change.
What I have: |collection - (yellow triangle) head --- (green triangle) head | - (yt) Mouth -- (gt) Mouth What I want: |collection - (yt) head -- (gt) head -- (gt) Mouth
Unless there is another option? I am aware of drivers, but those won't work for the application I'm developing, since I need to use Three.js