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I have a head object that did not come with a set of teeth. I added a mouth object into my collection, but now I want the mouth mesh to be incorporated into the head object, while still retaining the mouth mesh.

The reason for this is so that I can animate the mouth and the teeth individually, but have them operate under one shape key change.

What I have:
|collection
- (yellow triangle) head
--- (green triangle) head
|
- (yt) Mouth
-- (gt) Mouth

What I want:
|collection
- (yt) head
-- (gt) head
-- (gt) Mouth

Unless there is another option? I am aware of drivers, but those won't work for the application I'm developing, since I need to use Three.js

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1 Answer 1

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Make the 2 meshes with their desire blend shape, then merge both meshes and now the 2 blendshapes should be in the shape key list, make both of them 1 of influence then create a new blend from mix.

enter image description here

Hope it can help you, im not 100 % sure its what your are looking for.

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  • $\begingroup$ Thank you for your response! I was able to figure out a solution that was very similar to this. $\endgroup$
    – Broski-AC
    Mar 4, 2020 at 13:41

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