So I have a scene that I am working on below. Currently I have only one type of tree simulated across the entire surface, but I want 3 different types instead. However I do not want an equal mix of these 3 trees, instead I want 80% of the first type of tree, 15% of the second, and 5% of the third.
Is there a way to put 3 trees in a collection and have the particle system affect the frequency of the objects inside it in this way?
- For extra points let me know if there are settings to help prevent these trees intersecting to heavily ( I will be going in close on my animation )
Thank you so much!