I'm on Blender 2.8, and am trying to make an animation of a ghost knight, with flames flowing from behind the visor and under the mail hem. To make it look nice, I used particles to animate the visor and hem flames, and using the flame physics kit for the arms wreathed in flame. Problem is, now that I've got the model animated, I noticed that the particles' emission spot doesn't move from the emitter's default location, even if the emitter itself does. I know this question has been asked before, but of the two I found on the site, one had an answer which doesn't work in my instance, and the other wasn't answered. And before you ask, using hair particles isn't an option to my knowledge, as I can't animate that in a satisfactory manner.
I've tried baking and re-baking the particles, to no avail.