Question: I have a wavefront object that I have imported into blender, and a simple cylindrical projection that I am trying to apply to it. The cylindrical projection is mapped around the prime meridian with longitude 0 on the left & right edges.
How do I apply this mapping to the 3D model in Blender?
My Attempted Solution: I tried 2 approaches: UV mapping and texture nodes. Both of them have run into problems so far.
(1) I unwrapped the model onto my texture with the following settings, but I wasn't able to get the model to map "properly" onto the texture. Here is an example of what I ended up with: - this is with the settings:
- Directions: View on Equator
- Align: ZX
- Radius: 1.000
- Correct Aspect: Check
- Clip to Bounds: Unchecked
- Scale to Bounds: Checked
(2) I also tried adding an image texture node to my model (with the texture coordinate node). However, all the settings I chose have given me stretched lines. Here is an album of my "best" attempts:
Background: I am attempting to create a textured model of an asteroid in Blender using data from NASA's PDS SBN. Specifically, I am looking to replicate the version of Eros from the 3D Asteroid Catalogue (click "Grayscale" on the website to see the texture), but with Blender instead of ThreeJS.
For reference, the wavefront file I'm using is located here, and the simple cylindrical projection I'm using is located here (warning, large image file).