Question: I have a wavefront object that I have imported into blender, and a simple cylindrical projection that I am trying to apply to it. The cylindrical projection is mapped around the prime meridian with longitude 0 on the left & right edges.
How do I apply this mapping to the 3D model in Blender?
My Attempted Solution: I tried 2 approaches: UV mapping and texture nodes. Both of them have run into problems so far.
(1) I unwrapped the model onto my texture with the following settings, but I wasn't able to get the model to map "properly" onto the texture. Here is an example of what I ended up with: - this is with the settings:
- Directions: View on Equator
- Align: ZX
- Radius: 1.000
- Correct Aspect: Check
- Clip to Bounds: Unchecked
- Scale to Bounds: Checked
Background: I am attempting to create a textured model of an asteroid in Blender using data from NASA's PDS SBN. Specifically, I am looking to replicate the version of Eros from the 3D Asteroid Catalogue (click "Grayscale" on the website to see the texture), but with Blender instead of ThreeJS.