I need to prepare a textured simple, plane of cardboard, made of a simple mesh plane but using only, for example, solidify and subdivision modifiers. The thickness I've made as a second material on the object's rim with transparency. In real - cardboard has empty spaces between waves and two planes - spaces that look like holes.
From the right angle, as a fake, it looks quite nice :P
But it's not a solution:
My intention is to fold the cardboard into a cardboard box during animation close-ups of the camera. The plane must be rigged and the edge of the cardboard looks photorealistic and unfortunately also in high resolution
Thank you all for the advice. Unfortunately, my intention is to fold the cardboard into a cardboard box during animation during close-ups of the camera. The plane must be rigged and the edge of the cardboard look photo realistic and unfortunately in high resolution