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I need to prepare a textured simple, plane of cardboard, made of a simple mesh plane but using only, for example, solidify and subdivision modifiers. The thickness I've made as a second material on the object's rim with transparency. In real - cardboard has empty spaces between waves and two planes - spaces that look like holes.

plane with mofifiers modifiers textures transparency texture node editor

From the right angle, as a fake, it looks quite nice :P
But it's not a solution:

no displacement fake

Unfortunately, this problem occurs when I try to use displacement... displacement

Help ;)

(edit)

My intention is to fold the cardboard into a cardboard box during animation close-ups of the camera. The plane must be rigged and the edge of the cardboard looks photorealistic and unfortunately also in high resolution


Thank you all for the advice. Unfortunately, my intention is to fold the cardboard into a cardboard box during animation during close-ups of the camera. The plane must be rigged and the edge of the cardboard look photo realistic and unfortunately in high resolution rigging

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  • $\begingroup$ Try lowering the "Dicing scale" of the subdivision modifier, be careful not to overdo it, that can lag your computer with too low a value $\endgroup$ – Gorgious Feb 18 '20 at 15:43
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    $\begingroup$ Are you bound to using mesh only, or can you use a curve object to get your corrugated pattern? $\endgroup$ – Craig D Jones Feb 18 '20 at 18:22
  • $\begingroup$ I just don't know how to approach it ;) So far, I've tried to use Rim in Solidify Modifier as a second material, because I have to fold the cardboard surface into a cardboard box during the animation $\endgroup$ – kugi Feb 20 '20 at 9:40
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Single face displacement will only get you so far.
Just to illustrate.

Single face displacement

The image texture is used to "extrude" the original face.
Notice the incomplete rims, rough appearance, and high required geometry.
Faces: 1 000 000

enter image description here

Multiple Faces

Three faces on top of each other.
Displacement is used on the middle face only, to creating the wavy pattern.
Top and bottom faces have solidify modifier to add thickness.
Faces: 1000

enter image description here

enter image description here

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    $\begingroup$ Thank you, but these are not solutions in my situation: / I would like to fold the cardboard in a carton during animations at close-ups $\endgroup$ – kugi Feb 20 '20 at 9:27
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    $\begingroup$ Hello again :). To get relevant answers concerning animation, you should edit your original question - it says nothing about animating. $\endgroup$ – Jachym Michal Feb 20 '20 at 9:34
  • $\begingroup$ Well, I should actually start with the target need, sorry: D now everything should be clear $\endgroup$ – kugi Feb 20 '20 at 9:44
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I would make the squiggle with a separate mesh in between the two side planes. If you do still want to use the displacement modifier, you will need to use more subdivisions or a higher resolution mesh. Hope this helps.

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    $\begingroup$ In this particular situation, unfortunately, this is not a solution to build it from a few meshes, but thank you :) $\endgroup$ – kugi Feb 18 '20 at 15:33

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