So I imported a mech i made then after rigging everything and weight painting everything i wanted to add some limits to some bones because my model is a mech and come joints should only bend in one direction like the elbows.(The following images arent from the latest file, but the latest one still has the same problem) So I added bone constraint to get the job done. Everything looks perfect (after hours of trial and error, im only 2 weeks in to blender) after i look closer and realize its not.
Seemed like limiting all axes except for Z got me as close as possible to what I wanted.
But it seems like the bone or something ever so slightly tilts.
Same goes for the other side depending on which way i rotate
As oppose to how the joint is exactly suppose to be, perfectly aligned when in its default pose. Id like the joint to be perfectly aligned like that even after being rotated. Im only about 2 weeks into blender so if someone can help me please with this small issue id severely appreciate it. I am more than eager and yearning to learn more!