I'm new to Blender so I'm doing all my modelling in Maya and transfer to Blender using wavefront obj. I have create a simple wine glas, no texture applied, just geometry. I can apply color to it but when I increase the transmission value nothing happens.

Do I need to import my .mtl file? Tried to unwrap the UV's as well.


Assuming you are using the Eevee renderer.

Go to Properties Editor > Render Properties tab and check Screen Space Reflections as well as Refraction. It brings a glass look to your material.

With Glass object selected go to Shader Editor > Properties panel N switch to Options tab and check Screen Space Refraction. This enables other objects visible behind glass.

enter image description here

| improve this answer | |

Not the answer you're looking for? Browse other questions tagged or ask your own question.