1
$\begingroup$

I have recently encountered the following problem: I am importing a model from WOW Model Viewer, but it is imported in such a way that faces are not connected, so in order to rig and animate it properly, I have to use Merge by Distance to prevent "...bone heat weighting ..." Error. However, this messes up the shading for whatever reason.

Model before merge by distance:

enter image description here

Model after merge by distance:

enter image description here

Q: How can I get my model shaded as it was originally?

$\endgroup$
0
2
$\begingroup$

So the problem wasn't in the "Merge by distance", but rather because after I imported the model all edges were marked as sharp and I cleared them. If I don't clear them everything works fine. So to anyone having the same problem leave the edges marked as sharp.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.