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I do not have much experience with Blender and zero sculpting skill. But i really want to make character like this. Where would you even start? What's the first step?

enter image description hereenter image description here

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Is that all the references you got?:) It’s ok, it looks like the character is symmetrical enough. My advice is to analyze the form.

To give a few examples, the head is just an elongate sphere (not cylinder), the hat is basically a section of that sphere. The eyes are squashed spheres with the eyelid being squashed sphere sections. The teeth are a combination of a cylinder stretched in one axis with a spherical end. The mouth is a cut of irregular contour that sits on the top of the spherical head. You have to learn to obtain those forms from simpler forms. enter image description here enter image description here

I think the most important parts are the textures and the rendering.

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