I do not have much experience with Blender and zero sculpting skill. But i really want to make character like this. Where would you even start? What's the first step?
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Is that all the references you got?:) It’s ok, it looks like the character is symmetrical enough. My advice is to analyze the form.
To give a few examples, the head is just an elongate sphere (not cylinder), the hat is basically a section of that sphere. The eyes are squashed spheres with the eyelid being squashed sphere sections. The teeth are a combination of a cylinder stretched in one axis with a spherical end. The mouth is a cut of irregular contour that sits on the top of the spherical head. You have to learn to obtain those forms from simpler forms.
I think the most important parts are the textures and the rendering.