i'm currently having a huge problem where i cant seem to make the camera focus on only one object, i want it to focus on the rabbit character: https://i.gyazo.com/8a12c2843f8448bd6b2120e10753aa2e.gif Yes i did "Focus on Object" as well, help would be highly appreciated. And if you'd like to see the .Blend file for yourself since i may not be able to explain fully correctly, here's the blend file: https://www.mediafire.com/file/9m3q6w9vnhyqwgo/ribbii.zip/file

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    $\begingroup$ Welcome Crowny. Seems to work, so what exactly is your issue? Why do you can't just set the focus object to the character if that's what you want...? $\endgroup$
    – brockmann
    Feb 17 '20 at 9:37
  • $\begingroup$ Thank you! And i have no idea, i just want THAT one character to be focused at, but the depth of field just doesnt really focus on him. When i blur, the whole map gets blurry. I've tried "empty" focusing, i've tried "limit". Nothing really works, the only answer i might have is that maybe the map is too small if thats a thing? Since when i spawn a cube its almost half of the room. But resizing it also ruins my lighting. But i'll still try that too $\endgroup$ Feb 17 '20 at 9:45
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    $\begingroup$ Because your focus object (Focus on Object) is set to Glitch1, set it to the character as suggested. Otherwise please try to explain what else you wanna do, it seems to work fine. $\endgroup$
    – brockmann
    Feb 17 '20 at 9:47
  • $\begingroup$ I thought it was obvious? I want the camera to focus on the character without the character getting blurred while the background is blurred only. Kinda like this i've done with another poster: i.gyazo.com/7788622045f2f9893e27a9135aea0ae9.png but in this poster the whole map gets blurred including the character. that's my problem. I dont want the character to get blurred as well and be focused on $\endgroup$ Feb 17 '20 at 10:02
  • $\begingroup$ It's obvious that your focus object is Glitch1. Is your character named like that? I think your expectations are wrong -> Depth of field is dependent on the distance to the object. If you want a finer gradient, move the camera closer to the object: en.wikipedia.org/wiki/Depth_of_field $\endgroup$
    – brockmann
    Feb 17 '20 at 10:44

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