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I am trying to create a material that is normally white but turns blue in the shade.
I know I can do this by changing my lamp's color, but I don't want all the other materials to also turn blue.
Is there a way to do this in the material's settings?

Edit: While I haven't found a way to do that in Cycles, I did find that in Eevee you can hook up a white Diffuse shader to the Shader to RGB node, and feed that through an RBG to BW node, then use the result as the fac input of either a MixRGB or Mix Shader node.

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