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I found this "Ghost" image online, and I tried recreating it in Blender.

enter image description here

I started with a Cube then applied a Subdivision to get the head, but my problem was creating the tail.

enter image description here

How to get that perfect rounded tail?

I even tried it with Cylinder instead of Cube, still failed. :(

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In my opinion, you should sculpt it, but if you want to model it here is an example:

enter image description here enter image description here

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    $\begingroup$ Why do you think it should be sculpted? Your way looks just fine to me.. simple, stylized, basically regular and geometric before deformation... $\endgroup$ – Robin Betts Feb 16 at 14:56
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    $\begingroup$ You have more freedom and control with the form when you sculpt and is faster in my opinion, anyway, this is just my preference it works just fine either way. $\endgroup$ – Smeckdown 21 Feb 16 at 15:03
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Thanks. I didn't think about starting it from a Circle. Total beginner. I didn't figure out how to separate those vertices. I just select each one and pressed "V" to separate them one by one. I'm sure there's an easier way.

enter image description here

Anyway here's my final result. Thanks again :) enter image description here

enter image description here

enter image description here

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