So i have been trying a bit to hard to figure this one out.
I want to be able to move all objects of a scene in a way that imitates a camera path.
Here is a simple scene i created for testing.
In this setup i have the camera animated along the path.
What i would like is to have the camera stay at the world origin and move the world objects around to simulate the same effect as the camera path.
I tried a bunch of null object parenting but i cannot get anything to look right.
Hope its kinda clear :S
Thanks to vklidu i can now move my world to imitate the camera movement ! I would now need to do the same with the rotation.
UPDATE 2 (SOLUTION)
I was able to get it work by baking the copy location of the null of all objects to keyframe and then adding a null at the world origin that is acting as a parent of the objects null and then used a copy location on this origin null to the one on the path and i got the desired effect.