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this is a refresh from my first question.

I think the question is, wich is the workflow for making a hole into a mesh.

If i model the dome, and then I apply a boolean. That makes a lot of problems. it's impossible to apply the subsurface modifier and in render mode, i see lots of problems.

The goal is that image, but well done

dome

And this is how it looks in edit mode

edit mode

Thanks!

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    $\begingroup$ Hello :). The main problem here are the n-gons (faces with more than 4 edges). Subdivision doesn't work well with them and creates those ugly artifacts. Boolean is known for creating n-gons, that have to be cleaned up after. $\endgroup$ – Jachym Michal Feb 15 at 21:34

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