I am following the trusty old donut tutorial by Blender Guru, and I have run into an issue.
I am up to part 6, first render. The camera perspective in layout mode does not represent the render output. When I view the camera perspective in any other modes, e.g. Sculpting, the render does in fact represent the camera perspective.
What have I tried?
1. Restarting Blender
2. Load Factory Settings
3. Deleted the camera and created a new one
When I alter the camera angle, the camera angle changes in the layout mode (and all other modes), but the camera perspective in the layout mode is still different to the render output.
What is going on within layout? I am so confused.
0
on the numpad to switch into the camera view (in layout and all other workspaces) or View > Cameras > Active Camera in header menu of the 3d viewport. $\endgroup$