3
$\begingroup$

I made object A where the instances will go, parented object B to it, and activated Instancing on Verts (under Properties > Object Properties).

The instances appear as desired. Then I did 'make instances real' (I get to that by searching). Then I chose all the created instances, and joined them (Ctrl + J). Call that object C.

When I do that, object B becomes the same as object C. It duplicates itself the same way. In fact, if I then go in and edit object C, object B changes in the same way. And vice versa.

enter image description here

For me, this is the best way to do this. It allows me to export the combined object as a glTF and also keep the template object for later reuse or modification.

$\endgroup$
  • $\begingroup$ It looks like it is something about object B, the one that is being instanced. I am trying to sanitize it, but so far no luck. I tried copying the object, copying all the faces in edit mode and then separating them into a new object. It has no modifiers now, no constraints. $\endgroup$ – kim holder Feb 14 at 21:44
  • 1
    $\begingroup$ Thanks for the formatting, @brockmann $\endgroup$ – kim holder Feb 14 at 22:20
4
$\begingroup$

It's because all objects use the same Object Data. You need to make it unique before joining.

Select "realed instances" go to Properties Editor > Data Properties and click on a number on the first row. The "active" one (bright orange) become unique, now join them Ctrl+J.

(The number means how many objects in a scene use this data block.)

enter image description here

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.