So I want to build a quick chain with 50 links. However, when I create one link, duplicate it 50 times and then apply a modifier. The rigid body physics go super buggy.
It seems that I can only get a working chain by building it one link at a time. Uggh!
Here's a blend file with the links set up. Array modifiers have not been applied nor any physics.
It has something to do with not being able to apply rigid body physics to a selected group of objects. I seperated the links "by loose parts" in edit mode and then the "origin to geometry" for all the separated parts. But then when I select them all and try to apply a rigid body physics to them all at once, it just doesn't work. The physics has to be applied to each link, one at a time. Hopefully there's a faster way?