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Looking for a way to set the color of each particle to the exact color from where it was emitted.

Trying to make a 2d image plane dissolve effect.

Checked this thread but its not doing what I am trying to achieve: Particle Color based on where the particle is emitted?

enter image description here

I'd like to get something like this:

enter image description here

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Thanks to @Lumpengnom at https://blenderartists.org/ I found the solution!

Important steps are:

1.) Add a texture coordinate node, connect UV to vector and enable the "from Instance" check-mark.

2.) Use Cycles renderer, also for preview!, otherwhise you will not so the right result which is very irritating.

Here is a quick video tutorial: https://youtu.be/8W1J8hYjK9g

enter image description here

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  • $\begingroup$ Links can go down... Do you mind adding a few steps which actually solved your issue to this question? $\endgroup$
    – brockmann
    Feb 14, 2020 at 22:25
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    $\begingroup$ This is really useful. I'm posting an example .blend just to make the details of the particle system settings and material nodes totally clear. $\endgroup$
    – Mentalist
    Jan 21, 2022 at 8:44

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