Is it possible to paint a texture with values greater than 1? I'd like to paint some emissive surfaces to use as lights, and I need large values. It seems the color picker only goes to RGB=1.0. Am I missing something? (I know I can import an .exr from outside Blender. I'm talking about the texture painting inside Blender.)
As a fallback, I can paint the textures with <1 values and use a math node. But I'd like to paint them as they should be.