2
$\begingroup$

After following Andrew Prices' tutorial for coffee and a doughnut to the coffee part, I find that my cup seems to be frosted glass in the render while looking transparent in non-rendered views.

Is this caused by reflections in the environment, or have I got the material wrong somehow? Any help would be appreciated.enter image description here

$\endgroup$
4
  • 2
    $\begingroup$ Welcome! I think that's fine, you just need to up the samples for the viewport (Preview): blender.stackexchange.com/questions/47137/… and wait a bit longer :) After a few minutes it will resolve into a transparent cup. $\endgroup$
    – brockmann
    Feb 13, 2020 at 19:27
  • 1
    $\begingroup$ Figured it out, I had the light positioned almost overhead making odd reflections in the cup. Re-positioned light = no more frosted glass. =) $\endgroup$
    – OKH
    Feb 13, 2020 at 19:45
  • 1
    $\begingroup$ Makes no sense to me, but if so please write an answer and accept it for people having the same issue @OKH $\endgroup$
    – brockmann
    Feb 13, 2020 at 19:46
  • $\begingroup$ @OKH hmm, that didn't fix the problem, at least for me... $\endgroup$
    – crxyz
    Jun 27, 2021 at 21:27

1 Answer 1

-1
$\begingroup$

Get glass material from: http://blendermada.com/materials/?engine=cyc&category=glass&keyword= Is it Cycles or Eevee? Refractions and reflections in Eevee are not so great. Use Cycles if is a still photo.

$\endgroup$
2
  • 2
    $\begingroup$ Why we should use this material? Any advantage compared to the principled shader? $\endgroup$
    – brockmann
    Feb 13, 2020 at 19:36
  • $\begingroup$ It was Cycles, but I think I fixed the problem. Thanks for the response! $\endgroup$
    – OKH
    Feb 13, 2020 at 19:46

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .