fist things first I'm using Blender 2.81a and Unreal Engine 2.24.2 as well as the 1.0(beta?) of the gltf importer plugin in Unreal.
If you look closer you may see a tiny cube at the bottom of the thumbnail. So the animation somehow scales the imported mesh way down. Does anybody know what to do? The mesh itself does have the correct scaling just the animations are messed up.
All the files used in this example can be found here: https://drive.google.com/drive/folders/1q1PBeQfHW_PPNW9b7DyK5Jiivc9sFvms?usp=sharing
I found out that the scaling problem does direct relate to the apply scaling export settings in blender:
However no matter which settings I choose, I won't get a result in which the scaling is correct. Any idea if this is a Blender or Unreal Problem?
Thank you guys.