I learned how to bake normal maps and it's working well so far. My model is a simple oven to which I'd like to add some rivets. The model will be used in a game, so the rivets should only exist in the normal map.
I know how to do that by adding geometry to the high poly model, but if I later add some more parts to the low poly model, I think I have to redo the work of adding the rivets, or I have to also add the parts of the low poly model to the high poly one. I'd like to avoid this work and add geometry in a non-destructive way.
My question is: Can I add geometry to the high poly model as objects so I can move them, use the array modifier etc?