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I'm using a Black and White image texture for my displacement modifier. The trouble is that the displacement is extruding the white bits when I want the black parts displaced instead. I don't have an app to reverse the colors. Can the values be flipped on Blender?

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    $\begingroup$ There is an "invert" node in the shader editor which does just that. Alternatively use a color ramp and flip the black and white values $\endgroup$
    – Gorgious
    Feb 13 '20 at 8:21
  • $\begingroup$ Or use a math node set it to multiply by -1. Or use a color curves node and invert the curve. $\endgroup$
    – susu
    Nov 24 '20 at 17:47
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@Gorgious is correct, however there is an alternate means to edit your image in Blender that I wanted to share. In Blender load in the image in the UV Editing workspace (ignore any UV wrapping etc). Then go Image->Invert->Invert image colors. Then you go Image->Save As and now you have an inversed texture which you can directly load in and use as you were previously.

enter image description here

Result:

enter image description here

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